Kiwi's Archive

Why you should care about my opinion

Published on 24-Jan-2026


Short answer: You shouldn't. Thanks for reading.

Long answer: You shouldn't care about my opinions.

They are mostly for me. I know it sounds kind of hypocritical, I am sharing them after all, but I mostly share them to have them stored somewhere and to remember what I experienced.

Or maybe you should care about my opinions. But don't idolize them as the ultimate point of view, thinking that I can do no wrong or that I cannot be mistaken and whatever I say is definite. I am human (despite being a vtuber) and can 100% be in the wrong or misunderstand things.

My point of view is mine. If I don't like a game that you love, it's fine. If I love a game that you hate, it's also fine. If we both hate or love the same game, guess what? It's fine. Having different opinions is a great way to encourage (respectful) discussions about different topics and creates an opportunity to learn, not only of whatever is being discussed, but of the other person. Different backgrounds, experiences and even languages shape the way we think and interpret things. My reviews are just one perspective, molded by pure lack of access to the newest shiny thing and having to wait (sometimes for years) to play what I wanted to play. I'm what Reddit would classify as a "patient gamer"; I cannot talk about pricing because my entire library has been built on extreme sales, nor can I talk about what a game meant for that specific time because I started playing these titles in 2026. I can understand basic timeframes, but not the hype, the press, the media, the glamour and the marketing around any of them. Not even for the ones released post-2016, when I started getting really into the gaming sphere.

My opinions are based mostly on one thing: "Is [whatever media] entertaining?". Cost is of no relevance in this metric.

If a game lasts for 20 hours:

  • Are the 20 hours enjoyable despite its flaws? (no work of art is perfect)
  • Does it overstay its welcome?
  • If the pacing drags, does the eventual payoff justify the boredom? Why did it drag?
  • Did the writers / directors accomplish what they set out to do?
  • Can I also see their vision?

No game is perfect. We all know that, but we forget it. Even I might have to come back at a later date to remember why I'm doing this in the first place or I might even grow and edit this.

So no. I'm not going to recommend you a US$70 game on day 1. But I'm going to recommend you play some old titles that you might already have in your library accumulating digital dust.